Virtual Reality on the Web
1996-2015 - Selections by Al Razutis
Archived Contents 2015
To view Java applet and VRML 2.0 content on this site make sure you have a browser installed JAVA AND vrml-client.
3D Web The internet and its webs make for a perfect host for data content made 'real' in three-dimensional cartesian space and time. The net and its webs is of course hyper linked and interactive, and always in the present tense. It is where we do our works. Our interests in 3D interactive environments, scenes, worlds, go back to early theater design courses (conducted by Al Razutis & Catharine MacTavish at Banff in the '70s) where film projections were directed towards a 'volume' screen) used in staging. Further work by Al Razutis in Banff, Bellevue WA, Saturna Canada included the creation of UROBOROS in VRML 2.0 and other interactive in 2D or 3D "worlds" with 2D & 3D motion pictures as textural mappings. Legacy narrowband VR creations include of VRML movie-mapped worlds ('virtual drive-bys') Our focus has been on art experimentation and integration of motion-picture multi media in interactive virtual spaces (anything, including the web) awaiting a networked 3D virtual reality. Technology and novelty is not our game. Creation of new spaces for the imagination is. Avatar Mall from the 90's: VR as Shopping, Play, and Movies How the VR Worlds Started on their Journey of Being Real
Web-Interactive is intelligent, immediate, compelling, fun.
Even in Flash 2D as a web ad (uncredited). 2001
- 2009: 'Talking and walking with the Avatars'
Speech-interactive human characters 'Speech Interactive avatars' demo page Speech-interaction graphical interfaces (you are talking, not typing or employing pointers) are inevitable for game and other applications like web browsing, chat, entertainment, security, remote control, medicine, e-learning. Issuing voice commands is more 'human interactive' than punching hotkeys to generate actions. 1997 - 2004 Archives: 'From Legacy Worlds to Multi-media 3D Web'
The VRML Legacy
Although we are still romancing Neuromancer, 'Virtual
Reality on the Web' has undergone major shape shifts since it's inception
(as VRML (1.0) ) in the 90's. VRML was designed for the web to allow
real-time 3D interactive virtual worlds featuring low-poly low bandwidth
rendering in a HTML environment. Legacy VRML 2.0/VRML97 world samples (with animation)
are also below.
VRML (node structure) has evolved/mutated to X3D and
much of it is incorporated into the MPEG-4 standard. VRML browsers
have evolved (see the flavors in the menu information page), and new
X3D browsers greatly expand on the earlier VRML 97 standards with
extended media and texture/lighting capabilities. The VR field is
as wide as open source and proprietary standards allow. Open-source
(SGI, now CA) Cosmo VRML browsers are still in use (12% web users,
by last year's count, compared with 40% for standalone Netscape browsers).
Current 3D web offerings includes game engines (Quake, Aurora, freeware
Nebula, etc.) which feature faster animation, better lighting, ray
tracing, and better multi-user support for 3D environments. All software
mutates, recombines, splits apart, and VR will continue to evolve
into future forms, including stereoscopic 3D browsing and 3D gaming.
'Numbers are beautitul' Immersive 3D VR Cave presentations
have become more sophisticated and common place, including
in art exhibitions. For avatar creations, facial animation
is now real-time from simple video input with 3DS and
Maya via plug-ins like FaceStation (Eyematic - Vidiator). Video clips of VRML
worlds and Legacy VRML For those without Java or VRML client software: with Avatar
Struts and Movie Screens
'Place
of the First Time' SAMPLE LEGACY VRML 2.0 WORLDS
Click images to launch
VRML 2.0 worlds - VRML PLAYER REQUIRED
- allow worlds to LOAD before navigating. 'Jane Fontana
- Virtual Stage' 'Place of the
First Time' 'Fieldsquare
World' 'Venetian Scene'
'Office Models
Strut' 'UROBOROS Master
World' 3D WORLDS authored
in COSMO, 3DS - MAX, or other programs are convertible to
most (SHOUT3D, CULT3D, ATMOSPHERE) players and are presented
here in VRML 2.0 in low-bandwidth web mode. For
3D Consulting - Virtual Worlds Design VRML
Worlds - Copyright 1996-2016 Al Razutis (XAR) - all rights
reserved |